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Update Velocity Mid RBD Sim


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Hi, I've got an RBD sim that consists of two ground explosion and then a ground crack that happens over the course of 72 frames. When the ground crack intersects the debris created by the explosions, the velocity from the crack is not being transferred onto the debris. I'd like the pieces that have already exploded, to inherit the velocity from the crack (when it reaches those points). Anyone know how to achieve this?
Example file attached for reference.

Thanks,

Crack_Effect_v001_Testing.hip

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