Khikmatillo Posted June 14, 2023 Share Posted June 14, 2023 Hi, I am doing a steam effect from kettle, kettle model is real size, first one is that pyro solver does not detect a collision, and the second one isthat there are two pictures, How can I achieve this result? please help, Quote Link to comment Share on other sites More sharing options...
Atom Posted June 14, 2023 Share Posted June 14, 2023 You need more solution for the smoke sim and probably need to create a better collider. Can't hep much more without seeing the file and the collision mesh. Quote Link to comment Share on other sites More sharing options...
animatrix Posted June 14, 2023 Share Posted June 14, 2023 You can also apply some post sim volume sharpening after you fix the above issues @Atom mentioned. Quote Link to comment Share on other sites More sharing options...
Khikmatillo Posted June 15, 2023 Author Share Posted June 15, 2023 18 hours ago, Atom said: You need more solution for the smoke sim and probably need to create a better collider. Can't hep much more without seeing the file and the collision mesh. Thank you for your reply, here is my file , kettle.hipnc Quote Link to comment Share on other sites More sharing options...
Khikmatillo Posted June 15, 2023 Author Share Posted June 15, 2023 17 hours ago, animatrix said: You can also apply some post sim volume sharpening after you fix the above issues @Atom mentioned. Ok, Thank you Yunus, I will Quote Link to comment Share on other sites More sharing options...
Lazar Lukic Posted June 15, 2023 Share Posted June 15, 2023 Hi Khikmatillo Firstly you will need to close up you geometry for the sdf to work well in the sim, Try using a polyfill on the geo before turning it into sdf, or giving it some thickness on the walls of the kettle. Also you don't need the collision geometry to be this precise, In you current setup it is set to be 10x more precise than you simulation, try setting it to a bigger value ( e.g. if your pyro sim is .01 (voxel size) the most precise you will need your collider sdf to be is .01, but feel free to set it to a bigger value like .1 since collision in your case doesn't need to be all that heavy to compute to get the good result ) This is my first post here, so I hope it helps Quote Link to comment Share on other sites More sharing options...
Khikmatillo Posted June 19, 2023 Author Share Posted June 19, 2023 On 6/15/2023 at 3:44 PM, Lazar Lukic said: Hi Khikmatillo Firstly you will need to close up you geometry for the sdf to work well in the sim, Try using a polyfill on the geo before turning it into sdf, or giving it some thickness on the walls of the kettle. Also you don't need the collision geometry to be this precise, In you current setup it is set to be 10x more precise than you simulation, try setting it to a bigger value ( e.g. if your pyro sim is .01 (voxel size) the most precise you will need your collider sdf to be is .01, but feel free to set it to a bigger value like .1 since collision in your case doesn't need to be all that heavy to compute to get the good result ) This is my first post here, so I hope it helps Hi, Lazar Lukic, Thank you for reply, I almost got the result Quote Link to comment Share on other sites More sharing options...
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