madebygeoff Posted July 25, 2023 Share Posted July 25, 2023 Picking up another studios' project and all their RS shaders are coming in as add nodes instead of material builder nodes. It's an old version of RS 3.5.04. But we rolled back to that version. Haven't been able to confirm the Houdini version, but we're trying it on a version supported by that version of RS. Anyone have ideas about why the shaders wouldn't come thru? RS Lights and cameras have no problems. Quote Link to comment Share on other sites More sharing options...
Atom Posted July 26, 2023 Share Posted July 26, 2023 You can confirm the Houdini version by dropping the HIP file onto notepad. Some of it will come up as garbage, but a lot of it is ascii readable text. You should be able to view the saved version. 1 Quote Link to comment Share on other sites More sharing options...
Gloria Jimena Posted August 15, 2023 Share Posted August 15, 2023 (edited) Please let me know how you fix the add(+) nodes. I updated the Redshift version and now all my materials have the add symbol and they are not showing at all Thank you Edited August 16, 2023 by Gloria Jimena I solved the problem Quote Link to comment Share on other sites More sharing options...
edb Posted Sunday at 09:50 AM Share Posted Sunday at 09:50 AM This is more to do with your redshift version than your houdini version. You need to make sure to do a manual install of the exact RS version compiled for your Houdini build, including whether its a Python3 build. You won't be able to inspect RS nodes or use the RS Material Builder until the right version is installed. Quote Link to comment Share on other sites More sharing options...
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