Rajang Posted September 29, 2023 Share Posted September 29, 2023 Hi, I was wondering how to approach this effect since I tried an approach using particles on a flip solver and on top of that adding a pyro simulation to recreate the mist. But I'm having trouble to achive the "cone" look (attached image) since it keeps spreading and losing power while the particles travel. Thank you for your time and any idea is welcome! Quote Link to comment Share on other sites More sharing options...
Drunkenpanda Posted September 30, 2023 Share Posted September 30, 2023 maybe just geo with moving uv`s and either a simple vdb noise or a pyro SIM on contact. Quote Link to comment Share on other sites More sharing options...
Rajang Posted October 1, 2023 Author Share Posted October 1, 2023 (edited) Thank you for the answer. I didn't think about this idea so I will give it a try. I also found a shot that matches what I want to recreate, I will add it here maybe it will help someone. The reference if from Spencer Lueders demoreel ( https://vimeo.com/294482500 ) Edited October 1, 2023 by Rajang Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.