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Offset Attribute Value in Time


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Hi,

I've got a situation where I need to offset an attribute in time and I can't seem to figure it out.

Example,

Attribute 'foo' animates from 0-1 across 24 frames. However, it's offset per point, so each point arrives at 1 on different frames and all points are 1 by frame 24.

I need 'foo' to animate from 0-1 across 48 frames (or some other arbitrary time frame), while maintaining each points individual offset.

I essentially want to create a delay in the 'foo' attribute.

Any suggestions, VEX or VOPs?

Example file included. How far I got is in the VOP node.

Thanks!

attribute_delay_v001.hipnc

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