Mira Posted February 2 Share Posted February 2 Hey, I just went back to the basics to better understand Houdini. In the course "Houdini for the new Artist", Tyler Bay explains Solaris (stage). When I import a scene, I get the error message "Could not open asset", I used a gltf file from sketchfab (ricocilliers). Is this due to my Houdini Apprentice license? What's missing, what's wrong? Quote Link to comment Share on other sites More sharing options...
Atom Posted February 3 Share Posted February 3 I doubt if it is Apprentice related. Can you load the GLTF in the/obj context? Try converting the mesh to another format. It could just be a bug. 1 Quote Link to comment Share on other sites More sharing options...
ryew Posted February 3 Share Posted February 3 (edited) I don't receive errors loading that GLTF file via File->Import->GLTF Scene to create network on obj/ level and importing Scene in a H20.0.590 non-commercial/Apprentice session Edited February 3 by ryew 1 Quote Link to comment Share on other sites More sharing options...
Mira Posted February 3 Author Share Posted February 3 Thank you guys, i didn't need to convert it @Atom . The problem was the Object merge path. I did it like @ryew, and it worked very well. In the Sceneimport/ Objects path, i took my object merge where i connected the dragon in another Geo node. I don't quite understand why it doesn't work this way. Here it's right, and working: 2 Quote Link to comment Share on other sites More sharing options...
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