5DNick Posted February 13 Share Posted February 13 Dear ODForce Crew, I am trying to do a FLIP sim inside a glass tank. I can't work out why the FLIP leaks out the bottom of my collider, like there's an open seam. I tried LOADS of things (like making it thicker, VDB reshape SDFing the collision volume, using a more basic FLIP, using the SOP FLIP workflow) but nothing is working! It's been a day or so and I feel like I'm going mad! Can you help please? Thanks in advance. Nick. PS: I stashed the collider geo. It is in the HIP yes? PPS: The rest of the network is an airfield I'm building. DRONEPYRO_v054(colliderPROBLEM).hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 13 Share Posted February 13 Air System inside Collider @5D-VFXTime. Have Fun , investigate . F_AirSystemOD.hipnc Quote Link to comment Share on other sites More sharing options...
5DNick Posted February 13 Author Share Posted February 13 (edited) Checking your hip now. Thanks for the swift reply, and this great setup that works. However: it still leaked if I bypassed the whole air system. It also leaked with an entirely basic SOP lvl FLIP setup (the new workflow). So it couldn't just be caused by the airfield no? Edited February 13 by 5D-VFXTime checked hip Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted February 13 Share Posted February 13 Static object dop -> Volume -> Invert Sign (turn it on) Quote Link to comment Share on other sites More sharing options...
5DNick Posted February 13 Author Share Posted February 13 Aaaaah Vicvvsh, Thanks. I just read the notes on that setting and I think it's all falling into place. Nick. Quote Link to comment Share on other sites More sharing options...
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