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FLIP collider leaking


5DNick

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Dear ODForce Crew,

I am trying to do a FLIP sim inside a glass tank.
I can't work out why the FLIP leaks out the bottom of my collider, like there's an open seam.
I tried LOADS of things (like making it thicker, VDB reshape SDFing the collision volume, using a more basic FLIP, using the SOP FLIP workflow) but nothing is working!
It's been a day or so and I feel like I'm going mad!
Can you help please?

Thanks in advance.

Nick.

PS: I stashed the collider geo. It is in the HIP yes?
PPS: The rest of the network is an airfield I'm building.

DRONEPYRO_v054(colliderPROBLEM).hiplc

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Checking your hip now. Thanks for the swift reply, and this great setup that works.

However: it still leaked if I bypassed the whole air system.

It also leaked with an entirely basic SOP lvl FLIP setup (the new workflow).

So it couldn't just be caused by the airfield no?

Edited by 5D-VFXTime
checked hip
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