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Textures become black and white in viewport/opengl rop


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Hi

I am having this weird bug where textures in viewport (and OpenGL render) become black and white all of a sudden. Happens after some frames and one it starts doesn’t go back to normal until Houdini restart. I also noticed the alpha has some weird glitches like dancing black pixels.

I am on windows 10, my project is to ACES and I’m loading a bunch of animated textures in exr (50 sequences 1300 frames each) in aces 2065-1 with dwab compression. Just RGBA nothing else.

Anyone ever seen this before? Any fixes?

EDIT: I just noticed - in the display preferences, when the textures are loaded correctly the viewport texture usage is at 5%. When the error occurs it drops to 0%.

Edited by pitapan
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Eh, I'd just move on. The OpenGL ROP is quite old. It is what it is. You could buy a new graphics card and try it again, or just use Karma XPU and trek into the future.

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3 hours ago, Atom said:

Eh, I'd just move on. The OpenGL ROP is quite old. It is what it is. You could buy a new graphics card and try it again, or just use Karma XPU and trek into the future.

Not the kind of answer I was looking for but thank you for the input : )

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