pitapan Posted February 23 Share Posted February 23 (edited) Hi I am having this weird bug where textures in viewport (and OpenGL render) become black and white all of a sudden. Happens after some frames and one it starts doesn’t go back to normal until Houdini restart. I also noticed the alpha has some weird glitches like dancing black pixels. I am on windows 10, my project is to ACES and I’m loading a bunch of animated textures in exr (50 sequences 1300 frames each) in aces 2065-1 with dwab compression. Just RGBA nothing else. Anyone ever seen this before? Any fixes? EDIT: I just noticed - in the display preferences, when the textures are loaded correctly the viewport texture usage is at 5%. When the error occurs it drops to 0%. Edited February 23 by pitapan Quote Link to comment Share on other sites More sharing options...
Atom Posted February 23 Share Posted February 23 Eh, I'd just move on. The OpenGL ROP is quite old. It is what it is. You could buy a new graphics card and try it again, or just use Karma XPU and trek into the future. 1 Quote Link to comment Share on other sites More sharing options...
pitapan Posted February 23 Author Share Posted February 23 3 hours ago, Atom said: Eh, I'd just move on. The OpenGL ROP is quite old. It is what it is. You could buy a new graphics card and try it again, or just use Karma XPU and trek into the future. Not the kind of answer I was looking for but thank you for the input : ) Quote Link to comment Share on other sites More sharing options...
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