mohammadzand Posted March 19, 2024 Share Posted March 19, 2024 (edited) Hey guys. how can I control vel like this picture? I used minpos but particles stick to the surface and my work hasn't 3d dimension. I need to add a random speed, direction, and noise to the particles and have dimension. my particles move is very flat. _Hole.hip Edited March 19, 2024 by mohammadzand Quote Link to comment Share on other sites More sharing options...
paranoidx Posted March 23, 2024 Share Posted March 23, 2024 There are 2 option you can consider: 1. Do a box with your hole mesh hallow inside present as divergence ehich will help you to pressure the stream into the area you want (look for divergence with smoke you will ubderstand) 2. You cand build gradient field from density or surface collision then snap the position of the oncurrent stream into where you want Addtional information, use your hole center at position where all N is destination, make the velocity to pull all those direction to hole, convert to a vel field you want https://youtu.be/wABDw7cgumM?si=O1_HssyfAYw-TlaK Quote Link to comment Share on other sites More sharing options...
hannes603 Posted March 23, 2024 Share Posted March 23, 2024 have fun particles_volume_vel_advect_volume_vop_cross_simple.hip Quote Link to comment Share on other sites More sharing options...
mohammadzand Posted April 19, 2024 Author Share Posted April 19, 2024 On 3/23/2024 at 7:02 PM, hannes603 said: have fun particles_volume_vel_advect_volume_vop_cross_simple.hip 418.15 kB · 12 downloads thank you so much 1 Quote Link to comment Share on other sites More sharing options...
mohammadzand Posted April 19, 2024 Author Share Posted April 19, 2024 On 3/23/2024 at 5:11 AM, paranoidx said: There are 2 option you can consider: 1. Do a box with your hole mesh hallow inside present as divergence ehich will help you to pressure the stream into the area you want (look for divergence with smoke you will ubderstand) 2. You cand build gradient field from density or surface collision then snap the position of the oncurrent stream into where you want Addtional information, use your hole center at position where all N is destination, make the velocity to pull all those direction to hole, convert to a vel field you want https://youtu.be/wABDw7cgumM?si=O1_HssyfAYw-TlaK appreciate you. Quote Link to comment Share on other sites More sharing options...
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