davidyannick Posted March 26, 2024 Share Posted March 26, 2024 I'm trying to "roll" a ribbon around a circle but it does not work as I've expected, can you help me please ? Thanks path deform.hiplc Quote Link to comment Share on other sites More sharing options...
forever_kk Posted April 26, 2024 Share Posted April 26, 2024 like this ??? But this is not a stable model and can easily lead to problems Quote Link to comment Share on other sites More sharing options...
Atom Posted April 27, 2024 Share Posted April 27, 2024 Try a standard circle instead. Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted February 17 Share Posted February 17 (edited) This is working as expected. Each point is actually on the tube (distance 0.5 from the Y axis) This looks bad because 1/ you have a topology problem on the surface that comes out of Labs Lots Subdivision The tiles are connected horizontally, but not vertically; you have invisible holes everywhere, and it works as long as the surface remains flat; Select one primitive and type G repeatedly; this will show you how they are actually connected; 2/ you also don't have enough points horizontally So you can try to fix it the topology by properly Triangulate 2d ' ing it. It's a bit tricky because of that topological problem though. I ended up with malformed primitives (zero area, polygon that are really lines...) OR You can just divide / bricker with a small value in the problematic direction. It worked fine here. Edited February 17 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
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