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Issue with Path Deform


davidyannick

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This is working as expected.

Each point is actually on the tube (distance 0.5 from the Y axis)

This looks bad because

1/ you have a topology problem on the surface that comes out of Labs Lots Subdivision

The tiles are connected horizontally, but not vertically; you have invisible holes everywhere, and it works as long as the surface remains flat;

Select one primitive and type G repeatedly; this will show you how they are actually connected;

2/ you also don't have enough points horizontally

So you can try to fix it the topology by properly Triangulate 2d ' ing it. It's a bit tricky because of that topological problem though.  I ended up with malformed primitives (zero area, polygon that are really lines...)

OR

You can just divide / bricker with a small value in the problematic direction.

It worked fine here.

 

Edited by AntoineSfx
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