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how to write "pure" transforms from houdini using rop alembic?


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the alembic rop out node has a checkbox to "Create Shape Nodes" (so it's either on or off). I have a situation where for some packed primitives I want to write both "transform" and "shape", and other packed primitives I want to write only "transform"? Is this possible?

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  • 3 months later...

You can. Pure transform works well if you dont have deforming points (eg: character anim or cloth simulation). So instead of Deform Geometry, Use Transform instead. Shape node can be created automatically via path prim attribute, eg:


Make sure you have transformation information stored, eg: using Packed Objects

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