Masoud Posted April 26 Share Posted April 26 (edited) Hi guys, I want to simulate two (or more) boats in a large ocean, so I tried to use the "Wave Tank" from the shelf, but it creates a following fluid around one of them, and I don't know how should I add the second (or third) one to the sim. Most of the tutorials show how to make it with one boat. I think I should merge the "Particle Fluid Masks" of them..! I would appreciate any ideas. Two Boats_02.hip Edited April 26 by Masoud Quote Link to comment Share on other sites More sharing options...
CarlosGuzman Posted May 1 Share Posted May 1 You could convert those boats as vdb to be use as a colliders. I highly recommend to do some prep work before to them such as convert that geo as convex hull in a static frame, then using point deform to get them back in place. other than that the geo can be use as colliders individually inside dops, or merge them in sops. Quote Link to comment Share on other sites More sharing options...
paranoidx Posted May 4 Share Posted May 4 Each boat has its own simulation, then you merge it into one render new Houdini FLIP Sop has Moving Domain, you can utilize it. merge two domain Quote Link to comment Share on other sites More sharing options...
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