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Moving rain with velocity from a pyro sim


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Hello, i have created a sim with a big explosion inside a tall building and i also have a rain simulation outside, i was wondering how i can transfer the velocity from the pyro into the popnet in order to make the rain react with the "blast" of the explosion when it first starts, thank you! 

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7 hours ago, Sepu said:

pop advect volumes allow you to grab the velocity from your volume to move your pts. 

Thanks for your help, it’s working fine! 

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