josich Posted May 28, 2024 Share Posted May 28, 2024 (edited) Hi, I'm pretty sure that is an already solved question but I can't find the solution. The idea is to scale a random geometry each point by his normal until a minimum value that would be the center of the shape ( similar to the Straight_Skeleton_3D node does). The idea is to be able to shrink a geomity until a minimum point without generating crossed geometres. Similar to an erosion. I would like to store the min value and use it later in a shader to animate it. Any idea? Thanks Oscar Edited May 28, 2024 by josich Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted May 28, 2024 Share Posted May 28, 2024 Hi Oscar, you can displace a mesh along the volume gradient of its signed distance field. I also visualized the straight skeleton using volume convolve. straight_skeleton.hipnc 2 Quote Link to comment Share on other sites More sharing options...
josich Posted May 29, 2024 Author Share Posted May 29, 2024 Hi Konstantin, Many thanks for the answer. That approach sounds interesting I-m gonna take a look. For my side I tried with Labs Skeleton 3d and then XYZDist to find the closes position of the mesh on the skeleton curves. The result is quite acceptable too. Quote Link to comment Share on other sites More sharing options...
hannes603 Posted May 29, 2024 Share Posted May 29, 2024 labs streight skeleton 3d Quote Link to comment Share on other sites More sharing options...
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