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Nurbs Curve Offset


Nico D.

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Thanks peliosis for sharing ! It worked good for me.

Maybe use use the peak sop, the direction can be controlled by adding normals first. It won't deal with self intersection though.

I will try with peak too to see the differences .

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One question, how do you add normals with point sop to a nurbs curve ?

I tried this but is not working on the Z plane (if my curve is drawn at front viewport)

POINT SOP normals channel: $BBX-0.5 , $BBY-0.5 and $BBZ-0.5

It does work for me, only their direction is wicked.

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This is another one variant which is use some maths.

As result segments are stay parallel to original...

but it does not support curves with random point numbering.

Thanks for sharing that nice piece of code !

It works very well. Did you create that vex ?

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Thanks for sharing that nice piece of code !

It works very well. Did you create that vex ?

Yes sir :)

"Geometry" was may favorite subject at school...after "Programming" :)

It is possible that this decision was not rational, but it works.

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