djtrashcap1 Posted July 23 Share Posted July 23 (edited) Hi guys have tried many methods but cannot get this to work. I want to essentially get bubbles inside a vdb. Problem is its not a flip sim so I dont have moving points - just a VDB from a pyro sim I would like to get points moving inside of the volume as if the were bubbles. When advecting particles in a pop sim all points are pushed outside of the vdb immediately or with less force they simply dont fill the shape well enough so Im not able to use it. Anyone know how to help with this? here is a file with the pyro, its a very basic example Would be amazing <3 ~~ https://www.dropbox.com/scl/fi/glnmmu8nor4gm5g6912m3/Pyroflip_RR_OD.hip?rlkey=syj4sj4arlnja1twcv47cqkl1&st=s86rss2y&dl=0 Edited July 25 by djtrashcap1 Quote Link to comment Share on other sites More sharing options...
fencer Posted July 25 Share Posted July 25 Try to play with inverse force to keep points inside volume. Pyroflip_RR_OD_v02.hip 3 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted July 25 Share Posted July 25 13 hours ago, fencer said: Try to play with inverse force to keep points inside volume. Pyroflip_RR_OD_v02.hip 3.59 MB · 9 downloads great work ! Quote Link to comment Share on other sites More sharing options...
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