Shy1 Posted August 16 Share Posted August 16 hello just learning here and stuck. so I have an RBD car rig simulation of a regular .obj car model. but now I'd like to switch the car parts (body, chasis etc) out with customized versions of the geometry. I need to do it after the simulation as the customization interferes with the sim. can anyone tell me how to do that? I have all the car parts grouped named etc. many thanks! Quote Link to comment Share on other sites More sharing options...
fencer Posted August 16 Share Posted August 16 Extract trasformation per object (from rest) and replace with custom by transform pieces? 2 Quote Link to comment Share on other sites More sharing options...
Shy1 Posted August 18 Author Share Posted August 18 (edited) thanks fencer. I'm a beginner and am struggling a bit with attribute transfers. am trying to get my head around it some with tutorials but it's confusing. is that what you meant though? attribute transferring transform data from the custom rig to the simulated rig or something more literal? perhaps could you describe a bit how you would go about it? very much appreciated Edited August 18 by Shy1 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted August 18 Share Posted August 18 rbd_connect_wheels_to_Car_transform_pieces_hires_packend_pivot_fix.hip simple like that Quote Link to comment Share on other sites More sharing options...
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