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post sim geo swap help please


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hello just learning here and stuck.
 
so I have an RBD car rig simulation of a regular .obj car model. but now I'd like to switch the car parts (body, chasis etc) out with customized versions of the geometry.

I need to do it after the simulation as the customization interferes with the sim.

can anyone tell me how to do that? I have all the car parts grouped named etc.

many thanks!
 
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Posted (edited)

thanks fencer. I'm a beginner and am struggling a bit with attribute transfers. am trying to get my head around it some with tutorials but it's confusing. is that what you meant though? attribute transferring transform data from the custom rig to the simulated rig or something more literal? 

perhaps could you describe a bit how you would go about it? very much appreciated

Edited by Shy1
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