ygalula Posted July 13, 2007 Share Posted July 13, 2007 Hi, I watched I Korean action - fantasy movie today called "The Restless" (LINK) I didn't quite follow the story, but this movie has some very impressive VFX, including many many cool disintegration effects (like in Blade). I searched for some details on the VFX work in this film, but couldn't find anything... Can anyone shed some light on it? Anyone seen it and has a clue on how to do such effects? Thanks, Yaron Quote Link to comment Share on other sites More sharing options...
ygalula Posted July 20, 2007 Author Share Posted July 20, 2007 Let me show you what I mean...TheRestless02.avi Quote Link to comment Share on other sites More sharing options...
aracid Posted July 20, 2007 Share Posted July 20, 2007 cool clip im loving to see how as VFX is evolving, all over the place, cool shots are popping up. I recently saw the trailer for DWar, dunno much about it, but again, amazing work. heres a attempt at the effect, check out the file, a really simple attempt :-) breakUp.zip hope this helps :-) Quote Link to comment Share on other sites More sharing options...
ygalula Posted July 20, 2007 Author Share Posted July 20, 2007 Wow, great! I think you nailed it aracid! Thanks Quote Link to comment Share on other sites More sharing options...
dbukovec Posted July 20, 2007 Share Posted July 20, 2007 It's really nice! Congrats Aracid! Anyone can help me regarding this example, where the VEX SOP generated vertex color (Cd) and the polysplit made the split based ob Cd info. My question is, i want to have these colored islands put in separate primitive groups, how can i pull this info to the group node or to something else. I want to affect each island fly off piece by piece in a delayed fashion. thanks in advance! daniel Quote Link to comment Share on other sites More sharing options...
michael Posted July 20, 2007 Share Posted July 20, 2007 conectivity SOP then a Partition SOP Quote Link to comment Share on other sites More sharing options...
dbukovec Posted July 20, 2007 Share Posted July 20, 2007 Thanks Arctor! Now i just have to figure out how to refer to these groups, there is over 150 of them. Would be nice somehow to drive the seed of the spring separately for each spring. How noob beginner i am in the world of Houdini. daniel Quote Link to comment Share on other sites More sharing options...
ygalula Posted July 21, 2007 Author Share Posted July 21, 2007 You don't have to do it with groups. You can sort the faces of the geometry according to the order that you want. Then, create the soft body in POPs, and birth the particles in the order of the faces... May not be perfect (perhaps with big sections) but might be enough for your needs. Quote Link to comment Share on other sites More sharing options...
dbukovec Posted July 21, 2007 Share Posted July 21, 2007 Thanks for the tip ygalula! I'm an oldtimer maya guy, previously used power animator and wavefront software. So the biggest challenge for me is to "think in available tools". Until i am not familiar which node is usually used for some specific thing i will probably ask lame questions. SO i have to learn and evaluate hip files, made by experienced houdini users. thanks for help! daniel Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.