Fakit Posted October 25 Share Posted October 25 Hello all, Maybe a dumb thing, but I can't figure it out right now. I rebuild a simple setup to understand the issue (you will find the file attached) I have a simple wall that I want to break (RBD SOP) I created a sphere emitter on the other side, with RBD bullet solvers too (RBD SOP), and switches ($FF%20==1). Plugged this one into RBD (wall) for collision. Issue : Only my first sphere is taken in account. 1) Do I need to use DOP ? (didn't figure out the setup yet) 2) I guess as the sphere are spawn over time, the solver can't understand the data ? Let me know your thought. Thank you RBD_Emit.hipnc Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted October 25 Share Posted October 25 Hello, I fixed your scene and added some notes in the file. RBD_Emit_02.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Fakit Posted October 25 Author Share Posted October 25 @vicvvsh Thanks a lot for your quick answer and your detail file! Really appreciate it! It makes a lot of sense now. I never thought about deactivating the "emit rbd" for the wall. And you're right. Why bother with group and wrangle, when we can only use the embedded bounds in the RBD configure to activate pieces. Thank you again Have a good day Quote Link to comment Share on other sites More sharing options...
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