Masoud Posted November 14, 2024 Share Posted November 14, 2024 Hi guys, I attempted to use the "Sweep SOP" in Houdini to model a CRT tube object by placing multiple cross-sectional profiles along a path. However, I found it challenging to control the placement of the shapes at each level of the path. While I realize this may not be the most efficient method, I’m looking for the best way to approach this modeling technique—similar to the "Loft" compound object in 3ds Max. Thanks for helping. CRT Tube_01.hip Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 14, 2024 Share Posted November 14, 2024 (edited) I've attached an example for mixing 2 cross sections using the sweep node. sweep_two_cross_sections.hip Edited November 14, 2024 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
Masoud Posted November 16, 2024 Author Share Posted November 16, 2024 Hi Konstantin, Thank you for your response. However, if we require 10 different shapes as cross-sections, your solution may be difficult to implement. I’m not sure, but it seems like we’re missing some important features like this in Houdini... Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 16, 2024 Share Posted November 16, 2024 You can mix multiple cross sections with a multiparm block: https://procegen.konstantinmagnus.de/blending-multiple-cross-sections Quote Link to comment Share on other sites More sharing options...
Masoud Posted Monday at 02:34 PM Author Share Posted Monday at 02:34 PM Thank you Konstantin, I can't believe how a task that feels so straightforward in software like 3ds Max can become so complicated in Houdini! Quote Link to comment Share on other sites More sharing options...
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