Masoud Posted Thursday at 03:26 PM Share Posted Thursday at 03:26 PM Hi guys, I attempted to use the "Sweep SOP" in Houdini to model a CRT tube object by placing multiple cross-sectional profiles along a path. However, I found it challenging to control the placement of the shapes at each level of the path. While I realize this may not be the most efficient method, I’m looking for the best way to approach this modeling technique—similar to the "Loft" compound object in 3ds Max. Thanks for helping. CRT Tube_01.hip Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted Thursday at 04:29 PM Share Posted Thursday at 04:29 PM (edited) I've attached an example for mixing 2 cross sections using the sweep node. sweep_two_cross_sections.hip Edited Thursday at 11:19 PM by konstantin magnus Quote Link to comment Share on other sites More sharing options...
Masoud Posted Saturday at 10:18 AM Author Share Posted Saturday at 10:18 AM Hi Konstantin, Thank you for your response. However, if we require 10 different shapes as cross-sections, your solution may be difficult to implement. I’m not sure, but it seems like we’re missing some important features like this in Houdini... Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted Saturday at 02:27 PM Share Posted Saturday at 02:27 PM You can mix multiple cross sections with a multiparm block: https://procegen.konstantinmagnus.de/blending-multiple-cross-sections Quote Link to comment Share on other sites More sharing options...
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