bentway23 Posted 15 hours ago Share Posted 15 hours ago My depth passes are always crunchy coming out of Solaris, and when there is a close FG object against a very distant BG this leads to some brutal fringing when defocusing (in post). I've tried both XPU and CPU, cranking the global samples significantly, and that doesn't change. What do I need to do to get good depth passes? Quote Link to comment Share on other sites More sharing options...
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