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Dual Rest Attribute ( FLIP Solver )


Shannen91

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Hello,
Please, help me understand what I'm doing wrong. I have a scene with two simulations. I made the first setup after watching this tutorial: https://www.youtube.com/watch?v=m_gi7afmWTk&t=6921s
Mixing rest and rest2 atributes works great.
But in the second setup I simulated liquid for 75 frames, and my noise on the liquid started to work strangely. Every 50 frames  noise is updated ( RS Noise),  but not smoothly, it starts with a black spot.  It looks like something is wrong.  Please, tell me what I missed. 
Thank you.

flip_mix_rest_01.hip

03.jpg

01.jpg

02.jpg

Edited by Shannen91
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Posted (edited)
2 hours ago, Ultraman said:

I have blended , with the rest2 ratio - hope help u

flip_mix_rest_01.hip 1.08 MB · 2 downloads

Thank you very much for the scene! But in your example the situation is similar: between the update of the rest attribute the uv on the sim stays the same ( in your case yellow ). Maybe I'm wrong, but after viewing a large number of different techniques for creating uv on liquids, i think this method with creation dual rest is not suitable in principle ( I mean in my case when the simulation does not only occur in the first frame but lasts for a long time)

 

Screenshot_2.jpg

Edited by Shannen91
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