jbardakos Posted September 18, 2007 Share Posted September 18, 2007 Hiya!, I have been trying to achieve some comlex effects with metaballs trying to blend two different shaders (currently just surface shaders) that two metaballs have... something like this one...(done with Hypervoxels in LW) http://www.fileden.com/files/2007/7/19/127...hader_blend.mov any ideas where to start from? cheers J. Quote Link to comment Share on other sites More sharing options...
edward Posted September 18, 2007 Share Posted September 18, 2007 http://www.sidefx.com/index.php?option=com...opic&p=9110 Quote Link to comment Share on other sites More sharing options...
jbardakos Posted September 18, 2007 Author Share Posted September 18, 2007 Thanks! Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted September 19, 2007 Share Posted September 19, 2007 What if to assign a float id value to each metaball and then calculate inside the metaloop something based on that id. Then you could use some mix function to get final result. Quote Link to comment Share on other sites More sharing options...
Jason Posted September 20, 2007 Share Posted September 20, 2007 If you're playing around with metaballs then you owe it to yourself to read up about the new "metaball expressions" in Mantra. Quote Link to comment Share on other sites More sharing options...
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