popsicle Posted March 21 Share Posted March 21 I'm trying to unwrap/unroll a circular object to form a straight line/mesh and I was wondering if its possible using its UV's. Or is there any other way to straighten out a curved mesh? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted March 21 Share Posted March 21 v@P=v@uv; 1 Quote Link to comment Share on other sites More sharing options...
popsicle Posted March 22 Author Share Posted March 22 Thanks @tamagochy I tried that but it gives a flat geometry. Is there anyway it can retain the geometry details? For example, I need to unroll/unwrap a tyre in its circular shape to a straight mesh retaining all the surface details of the tyre. Quote Link to comment Share on other sites More sharing options...
hannes603 Posted Sunday at 10:03 AM Share Posted Sunday at 10:03 AM (edited) How about Point deform the one with surface Details with the one without details? Edited Sunday at 10:03 AM by hannes603 Quote Link to comment Share on other sites More sharing options...
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