Jump to content

Close up of the foam bubbles


tamagochy

Recommended Posts

  • 4 weeks later...

The motion of the foam layer reminds me of 2D fluid sims. Maybe the foam particles are advected by a 2D fluid sim.

I don't see the foam's motion in the water. The water can be a simple grid with displacement. The foam particles would also get this displacement in post to match the waving motion of the water.

Interesting how the little separate foam islands join into the main swirling foam. Maybe i'm wrong, but it seems like there are places where they just disappear as they join in... this could only mean one thing... but i don't know what.

Just shooting in the dark. I love the shading and lighting of it.

Edited by sipi
Link to comment
Share on other sites

  • 2 weeks later...
3 minutes ago, tamagochy said:

If you check the render over there you will see jittering/ also I checked scene there a lot of problems.

Any way I found good solution it still need refining but works fast 

 

foam test

Yeah, the hip needs to be adjusted but it's a good starting point.

 

Your test is also very very nice. What is the solution you ended up with?

Link to comment
Share on other sites

  • 3 months later...
On 5/2/2025 at 7:05 PM, tamagochy said:

If you check the render over there you will see jittering/ also I checked scene there a lot of problems.

Any way I found good solution it still need refining but works fast 

 

foam test

Hi I‘m pretty much done with all dynamics, but I‘m struggling to get the bubble-foam material right.

I use Karma cpu and I really can‘t manage to get the material correctly. My bubbles are just too specular, too bright and no matter what I change I dont get the look. Also a uniform volume brightens it up in a way I dont want.

First I thought it may be my bright light and  the bluish water, but no, its not and I have no idea what else I could tweak.

dot product, specularity by pscale, diffuse by these attribs, all of this approaches weren’t successful.

Do I need to switch to MtlX?

For me its a pain atm and would appreciate some help. The trade between thin specularity and bright foam with dark holes seems so difficult and I find 0 resources on this topic.

 

Thank you

bubbleshading-v2.png

image.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...