tamagochy Posted March 26 Share Posted March 26 Hey found this awesome foam https://80.lv/articles/vfx-artist-presents-a-photorealistic-ocean-foam-simulation-made-in-houdini/ As I never sim water much I curious if anybody know how this setup build? Quote Link to comment Share on other sites More sharing options...
sipi Posted April 19 Share Posted April 19 (edited) The motion of the foam layer reminds me of 2D fluid sims. Maybe the foam particles are advected by a 2D fluid sim. I don't see the foam's motion in the water. The water can be a simple grid with displacement. The foam particles would also get this displacement in post to match the waving motion of the water. Interesting how the little separate foam islands join into the main swirling foam. Maybe i'm wrong, but it seems like there are places where they just disappear as they join in... this could only mean one thing... but i don't know what. Just shooting in the dark. I love the shading and lighting of it. Edited April 19 by sipi Quote Link to comment Share on other sites More sharing options...
sipi Posted Thursday at 05:46 PM Share Posted Thursday at 05:46 PM @tious13 did some amazing foam here. It's worth checking out. 1 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted Friday at 05:05 PM Author Share Posted Friday at 05:05 PM If you check the render over there you will see jittering/ also I checked scene there a lot of problems. Any way I found good solution it still need refining but works fast foam test Quote Link to comment Share on other sites More sharing options...
sipi Posted Friday at 05:14 PM Share Posted Friday at 05:14 PM 3 minutes ago, tamagochy said: If you check the render over there you will see jittering/ also I checked scene there a lot of problems. Any way I found good solution it still need refining but works fast foam test Yeah, the hip needs to be adjusted but it's a good starting point. Your test is also very very nice. What is the solution you ended up with? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted Friday at 05:51 PM Author Share Posted Friday at 05:51 PM Advect by velocity and curl add pop fluid use attraction in vellum Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.