sipi Posted Thursday at 09:49 PM Share Posted Thursday at 09:49 PM Is there a way to somehow set up an order for Mantra to render each grid covering the other? Creating a rendering order for example based on ptnum? Or something like this is not possible? sprite_rendering_order.hiplc I'd like to achieve this, see how the grids cover each other, no intersection: (this was made with COPs, just for demonstration) Quote Link to comment Share on other sites More sharing options...
Librarian Posted Friday at 04:53 AM Share Posted Friday at 04:53 AM Try this to manipulate! @sipi UVless.hipnc Quote Link to comment Share on other sites More sharing options...
sipi Posted Friday at 05:32 AM Author Share Posted Friday at 05:32 AM (edited) 57 minutes ago, Librarian said: Try this to manipulate! @sipi UVless.hipnc 565.51 kB · 1 download Hi @Librarian, thank you for the reply! However I'm not sure if you're getting my question right, or I'm getting your hipfile wrong. Because I don't see how would this help for the situation i described. Could you elaborate on what you're suggesting with the hipfile? As far as I see, this is texture projecting onto a geo. On the first picture i posted there are grids copied onto points. I would like to render them covering each other to prevent intersections. I'm thinking if it can be achieved with some kind of ray manipulating trick at render time...? Edited Friday at 05:51 AM by sipi Quote Link to comment Share on other sites More sharing options...
Librarian Posted Friday at 06:24 AM Share Posted Friday at 06:24 AM @sipiTry this! Quote Link to comment Share on other sites More sharing options...
sipi Posted Friday at 07:08 AM Author Share Posted Friday at 07:08 AM (edited) 50 minutes ago, Librarian said: @sipiTry this! @Librarian I'm not sure if I interpreted correctly the setup, but I built a hip based on the picture. I'm not fully understand what's happening here, but it seems to be an interesting way to deintersect the grids, thank you for that. librarian_grids.hiplc However. In my case i specifically don't want to change the position of the grids. That's a limitation for me. That's why I'm thinking about doing something in rendertime. But i don't have any idea what... Edited Friday at 07:14 AM by sipi Quote Link to comment Share on other sites More sharing options...
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