terze Posted January 10, 2008 Share Posted January 10, 2008 Dops Net interacting with another object. http://studentsites.expression.edu/~terze/net.mov Quote Link to comment Share on other sites More sharing options...
cellchuk Posted January 11, 2008 Share Posted January 11, 2008 good work :thumbsup: Quote Link to comment Share on other sites More sharing options...
Marc Posted January 11, 2008 Share Posted January 11, 2008 Very nice. I'm curious as to how long that took to process? Scared, but curious . Quote Link to comment Share on other sites More sharing options...
terze Posted January 11, 2008 Author Share Posted January 11, 2008 Very nice. I'm curious as to how long that took to process? Scared, but curious . 3 to 4 minutes for this sim. so not long at all Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted January 11, 2008 Share Posted January 11, 2008 Cool! Goob job! Quote Link to comment Share on other sites More sharing options...
SpencerL Posted January 11, 2008 Share Posted January 11, 2008 3 to 4 minutes for this sim. so not long at all Nice work, is that using actual wires or is it a grid/cloth and then adding a wireframe SOP? Very clever way of creating a net. Quote Link to comment Share on other sites More sharing options...
symek Posted January 11, 2008 Share Posted January 11, 2008 Using standard cloth sim + reediting geo or mapping motion to a new one would be easier I think. Did you try this or have some problems with such an approach? Quote Link to comment Share on other sites More sharing options...
terze Posted January 11, 2008 Author Share Posted January 11, 2008 Wire grid, and after sim added polywire sop. Quote Link to comment Share on other sites More sharing options...
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