i-d Posted February 2, 2008 Share Posted February 2, 2008 I have a little problem regarding this, fast animated l-system is rendering without motion blur, whether I try tubes or polywire its all the same, I put some other fast moving geometry and its rendering fine, with lots of blur that I added while testing, so what I'm missing? Quote Link to comment Share on other sites More sharing options...
kleer001 Posted February 4, 2008 Share Posted February 4, 2008 what parameters in the l-system are you animating? could you upload a demo scene for us to test with? Quote Link to comment Share on other sites More sharing options...
cellchuk Posted February 4, 2008 Share Posted February 4, 2008 hey i-d maybe you might want to check the following thread out in which we discussed a little about m.blur in l-sys. http://forums.odforce.net/index.php?showtopic=5497 cheers, Quote Link to comment Share on other sites More sharing options...
i-d Posted February 4, 2008 Author Share Posted February 4, 2008 (edited) thanks cellchuck, it is one of your examples with cubes, I animated growth, then only angle, then both but no luck. Geometry velocity is used ok I see little more clearly now when I saw your scene. I mistakenly animated growth through all animation, when growth stops angle animation is with mblur. That I understand, but it renders only in H8 mantra with deform blur no luck in 9. But in your scene appears to exist some growth mblur, shouldnt geometry velocity take care of it now? search continues Edited February 4, 2008 by i-d Quote Link to comment Share on other sites More sharing options...
cellchuk Posted February 4, 2008 Share Posted February 4, 2008 hey i-d, well,I've done all these examples in H8 and actually havent tried to render any l-sys anim in H9 yet. But, It should be the same procedure as it is in H8. Also "old school" made a great explanation about l-sys with m.blur in that thread. On the other hand, maybe you should try using deformation blur to have m.blur where branches move. however, you wont get any m.blur in frames where the new branches start depending on the change of the point count. cheers, Quote Link to comment Share on other sites More sharing options...
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