Kaito Ishikawa Posted yesterday at 03:52 AM Share Posted yesterday at 03:52 AM (edited) Hello! I have a question about the Pyro shader using Karma in Solaris. I want to use the Cd volume created in SOP for smoke color, but I don't know how. Redshift has a tutorial, but I want to use Karma CPU. https://youtu.be/KuI9B1MA6do?si=UbAWfRsf4ewwR__C I also want to use Cd volume for smoke color in karma, like in this tutorial. However, since I'm creating an explosion this time, I want to use scatter and control the flames as well. So my ideal setup would be to use the karma pyro shader as a base, set Cd volume to smoke color, and keep the scatter as-is. https://youtu.be/3RpTfeBdjKE?si=8sdL6z_-SfxJIwba As at the beginning of this tutorial, I created a CD volume. Please tell me if you know! Thank you, Kaito Ishikawa Edited 7 hours ago by Kaito Ishikawa Quote Link to comment Share on other sites More sharing options...
tamagochy Posted yesterday at 04:08 PM Share Posted yesterday at 04:08 PM Try This Quote Link to comment Share on other sites More sharing options...
Kaito Ishikawa Posted 11 hours ago Author Share Posted 11 hours ago Thank you, tamagochy! I've already known the parameter, but it didn't work. Quote Link to comment Share on other sites More sharing options...
Kaito Ishikawa Posted 7 hours ago Author Share Posted 7 hours ago Problem Solved! The problem was that splitting the explosion simulation into three parts and using vdb merge caused Solaris to recognize three volumes, with the Cd only present on one of them. Using vdb combine instead of vdb merge allowed me to recognize the volumes as a single unit. And "Tint Smoke Color with Cd" is worked. Thank you, tamagochy! Quote Link to comment Share on other sites More sharing options...
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