robert.magee Posted February 14, 2008 Share Posted February 14, 2008 Side Effects Software is pleased to announce the Torque exporter for Houdini. Developed by programmers at GarageGames, this exporter will put Houdini Quote Link to comment Share on other sites More sharing options...
michael Posted February 14, 2008 Share Posted February 14, 2008 very interesting.... thanks for the post Robert Quote Link to comment Share on other sites More sharing options...
Jason Posted February 15, 2008 Share Posted February 15, 2008 Awesome! :lol: Quote Link to comment Share on other sites More sharing options...
kleer001 Posted February 15, 2008 Share Posted February 15, 2008 This based off the Spore work? Quote Link to comment Share on other sites More sharing options...
Andz Posted February 15, 2008 Share Posted February 15, 2008 Wowowow Thank you! I can't believe it... thank you! Hey Michael and Jason, are you guys using Torque at work? Quote Link to comment Share on other sites More sharing options...
michael Posted February 15, 2008 Share Posted February 15, 2008 until Robert posted I didn't even know what it was we don't do any games stuff here, so no we don't use it... I read a bit about it on their site and it seems pretty awesome...it'll open up a few new doors for Houdini I think... Quote Link to comment Share on other sites More sharing options...
Andz Posted February 15, 2008 Share Posted February 15, 2008 until Robert posted I didn't even know what it was we don't do any games stuff here, so no we don't use it... I read a bit about it on their site and it seems pretty awesome...it'll open up a few new doors for Houdini I think... Well, I really don't know who's task is it to build an exporter like this... SideFX or Garage Games (the engine developer). We are stuck with 3ds max here because it is the only decent exporter, but we have to use max v8 (3 versions older) because the exporter hasn't been updated. I looked into XSI, but the exporter has been in alpha for about 2 or 3 years Quote Link to comment Share on other sites More sharing options...
andrewlowell Posted February 16, 2008 Share Posted February 16, 2008 Well, I really don't know who's task is it to build an exporter like this... SideFX or Garage Games (the engine developer). We are stuck with 3ds max here because it is the only decent exporter, but we have to use max v8 (3 versions older) because the exporter hasn't been updated.I looked into XSI, but the exporter has been in alpha for about 2 or 3 years I think games are crying out for proceduralism right now. I remember an example from a max gathering of some sort where they were showing off a Maxscript that you could generate a multitude of characters with different clothing / colors / heights / basically a random character generator along specifications. The code was staggering. Now that I've been houdini'ing .. thinking back on that it would probably be a simple digital asset that entailed switch / copy / delete / blend sops, and maybe some intelligent shader swapping, but thats it. I'm sure scripting would not be necessary in Houdini for that kind of a scenario. Max might be a standard in games right now, but I think it's a shame people are hurting their eyes writing scripts for that stuff. Don't get me wrong, eye-hurting is necessary for "automation" .. but IMO, writing scripts for simple proceduralism is a tell-tale sign of an inefficient pipeline that Houdini could do a better job of. GET HOUDINI INTO GAMES! 1 Quote Link to comment Share on other sites More sharing options...
Andz Posted February 18, 2008 Share Posted February 18, 2008 GET HOUDINI INTO GAMES! I'm really inexperient with houdini yet, but I'll try to make one sample character in Apprentice and will ask sesi to make a sample convercion for me. Quote Link to comment Share on other sites More sharing options...
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