nielsm Posted 13 hours ago Share Posted 13 hours ago (edited) Hi! I have a crowd simulation of ants that idle and walk, they are quite dense packed so to reduce intersections I want some to move on top of the others. Lets say when they are close to eachother I want one of them to move over the other agent. A simple y position change will do it I think. My setup is simple, I have a terrainproject and terrainadaption first to position the ants on the terrain. Then im thinking of using a popwrangle. But wilst thinking it through I see multiple issues, getting the proximity to each other is simple. But how do I choose which on will move up? And what if mulitple points are in proximity of each other? Does anyone have a good workflow for this? Thanks! Edited 13 hours ago by nielsm Quote Link to comment Share on other sites More sharing options...
Librarian Posted 13 hours ago Share Posted 13 hours ago can be useful https://www.doublejumpacademy.com/community-files/world-war-z---crowd Quote Link to comment Share on other sites More sharing options...
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