nielsm Posted November 16, 2025 Share Posted November 16, 2025 (edited) Hi! I have a crowd simulation of ants that idle and walk, they are quite dense packed so to reduce intersections I want some to move on top of the others. Lets say when they are close to eachother I want one of them to move over the other agent. A simple y position change will do it I think. My setup is simple, I have a terrainproject and terrainadaption first to position the ants on the terrain. Then im thinking of using a popwrangle. But wilst thinking it through I see multiple issues, getting the proximity to each other is simple. But how do I choose which on will move up? And what if mulitple points are in proximity of each other? Does anyone have a good workflow for this? Thanks! Edited November 16, 2025 by nielsm Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 16, 2025 Share Posted November 16, 2025 can be useful https://www.doublejumpacademy.com/community-files/world-war-z---crowd Quote Link to comment Share on other sites More sharing options...
hannes603 Posted November 24, 2025 Share Posted November 24, 2025 On 11/16/2025 at 9:29 PM, Librarian said: can be useful https://www.doublejumpacademy.com/community-files/world-war-z---crowd nice but the scene is super heavy. think thats needed to be simplified Quote Link to comment Share on other sites More sharing options...
nielsm Posted November 25, 2025 Author Share Posted November 25, 2025 Thanks! Ill have a look into it Quote Link to comment Share on other sites More sharing options...
hannes603 Posted November 27, 2025 Share Posted November 27, 2025 On 11/25/2025 at 4:08 PM, nielsm said: Thanks! Ill have a look into it would be nice if you could send us the scene if you have the time to simplify it .<3 Quote Link to comment Share on other sites More sharing options...
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