newbielearner Posted November 30 Share Posted November 30 hello! i was watching a video online and found that the edge loops can be added with ramps.. and i find it quite efficient, i am not sure how this is done after trying a few methods like poly split and researching around ramps and points. could anyone share some guidance :)? thank you! video link here ( ) Quote Link to comment Share on other sites More sharing options...
fencer Posted November 30 Share Posted November 30 Search google houdini revolve, there are many examples of usecases. revolve.hipnc 1 Quote Link to comment Share on other sites More sharing options...
animatrix Posted December 2 Share Posted December 2 Hi, There are many ways to do this. Here is one way: float m = ch("multiplier"); float y = relbbox ( 0, @P ).y; @P.x += chramp("displace", y) * m; Quote Link to comment Share on other sites More sharing options...
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