newbielearner Posted Sunday at 06:34 AM Share Posted Sunday at 06:34 AM hello! i was watching a video online and found that the edge loops can be added with ramps.. and i find it quite efficient, i am not sure how this is done after trying a few methods like poly split and researching around ramps and points. could anyone share some guidance :)? thank you! video link here ( ) Quote Link to comment Share on other sites More sharing options...
fencer Posted Sunday at 06:39 PM Share Posted Sunday at 06:39 PM Search google houdini revolve, there are many examples of usecases. revolve.hipnc 1 Quote Link to comment Share on other sites More sharing options...
animatrix Posted 12 hours ago Share Posted 12 hours ago Hi, There are many ways to do this. Here is one way: float m = ch("multiplier"); float y = relbbox ( 0, @P ).y; @P.x += chramp("displace", y) * m; Quote Link to comment Share on other sites More sharing options...
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