newbielearner Posted November 30, 2025 Share Posted November 30, 2025 hello! i was watching a video online and found that the edge loops can be added with ramps.. and i find it quite efficient, i am not sure how this is done after trying a few methods like poly split and researching around ramps and points. could anyone share some guidance :)? thank you! video link here ( ) Quote Link to comment Share on other sites More sharing options...
fencer Posted November 30, 2025 Share Posted November 30, 2025 Search google houdini revolve, there are many examples of usecases. revolve.hipnc 1 Quote Link to comment Share on other sites More sharing options...
animatrix Posted December 2, 2025 Share Posted December 2, 2025 Hi, There are many ways to do this. Here is one way: float m = ch("multiplier"); float y = relbbox ( 0, @P ).y; @P.x += chramp("displace", y) * m; Quote Link to comment Share on other sites More sharing options...
tlefebure Posted Thursday at 11:29 PM Share Posted Thursday at 11:29 PM (edited) The interesting thing in the video is indeed the fact that adding ramp points adds geometry. I found a quick way of doing this, maybe a bit dirty but it looks like it's working ! chrampedgeloop.hipnc Edited Friday at 03:53 PM by tlefebure made a simpler version, without vex and exporting array attributes, everything is now directly in the same vop node Quote Link to comment Share on other sites More sharing options...
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