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ROP Fetch TOP — Wedge Caching Based on Per-Piece Frame Range


Ultraman

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Hello everyone

I have three spheres with different animation timelines

want to read per-piece attributes from a detail attribute based on each wedge to feed them into the ROP Cache node (or something else )

but I don’t know how to do . 

i have drop a simple setup for my problem 
Thanks in advance for any help 

 

Screenshot 2026-01-02 102944.png

TOP Cache - Base on Per Piece Frame Range.hip

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23 hours ago, tamagochy said:

Look to TOP attribute create. You can create frame attribute threre and use it with wedge

thank you - actually im looking read from the details per wedge - i was succeeded to use " TOP Geometry Import " -  but i can read just one wedge 

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