Ultraman Posted Friday at 07:00 AM Share Posted Friday at 07:00 AM Hello everyone I have three spheres with different animation timelines want to read per-piece attributes from a detail attribute based on each wedge to feed them into the ROP Cache node (or something else ) but I don’t know how to do . i have drop a simple setup for my problem Thanks in advance for any help TOP Cache - Base on Per Piece Frame Range.hip Quote Link to comment Share on other sites More sharing options...
tamagochy Posted yesterday at 05:25 PM Share Posted yesterday at 05:25 PM Look to TOP attribute create. You can create frame attribute threre and use it with wedge Quote Link to comment Share on other sites More sharing options...
Ultraman Posted 4 hours ago Author Share Posted 4 hours ago 23 hours ago, tamagochy said: Look to TOP attribute create. You can create frame attribute threre and use it with wedge thank you - actually im looking read from the details per wedge - i was succeeded to use " TOP Geometry Import " - but i can read just one wedge Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.