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eetu

Challenge 1 - Bridge Of Cards (apprentice) - eetu

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Hi!

I wanted to make a bridge that would have some dynamics, so I set my sights on an indianajonesy suspension bridge.

I spent quite a lot of time trying to figure out how to create a variable amount of two-way wire-wire and wire-rdb constraints, as I wanted to keep the bridge procedural.

..Didn't figure it out, so ended up with a branching wire "cheat". I wanted to make a partial "chainlink" setup with the cards, but now they are just copied onto the wires.

This still looks ugly, but I'm posting it here to force myself to finish it :)

At the very least I want to go thru the material/map randomization.

eetu.

post-2678-1206542494_thumb.jpg

ee_bridge1.mpg

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Smells like minimum effort, but here's the same with randomized card textures.

Some overlapping, but no time left today.

Any hints on the issue of making a variable number of two-way constraints?

With some of the constraint nodes I can create variable number of constraints, but they all get constrained to the same target.

Creating nodes with a script would probably do it, but is there a better way?

post-2678-1206701545_thumb.jpg

ee_bridge2b.mpg

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I see there are some cards that change with the frame number, that's how I have the whole bridge right now. !

It looks very nice (and complicated).

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Yea those are the spots where there are overlapping cards, they are sorted a bit differently each frame so you see bits of each every frame.

I'll clean up the overlaps and upload the hip.

eetu.

EDIT: the .hip

ee_bridge11.zip

crds_a.zip

Edited by eetu

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