mentor Posted May 14, 2008 Author Share Posted May 14, 2008 (edited) snx for replies! i'm exporting geometry to OBJ and then to 3dmax. I know people who makes vray connector, but i don't using this connector this is my another experimental plants: Edited May 14, 2008 by mentor Quote Link to comment Share on other sites More sharing options...
cellchuk Posted May 14, 2008 Share Posted May 14, 2008 great stuff. :thumbsup: Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 15, 2008 Share Posted May 15, 2008 (edited) Great!...and all of them happened to grow at the center of the bullseye. How lucky Seriously, even if it Edited May 15, 2008 by Netvudu Quote Link to comment Share on other sites More sharing options...
mentor Posted May 15, 2008 Author Share Posted May 15, 2008 Netvudu This is simple double-sided vray material First i made simple vray material with green diffuse color and then put them to 2sided material (translucency color white - value = 240) Quote Link to comment Share on other sites More sharing options...
jason_slab Posted May 15, 2008 Share Posted May 15, 2008 ahh those are nice looking trees, i think the wood(bark) could do with some work, but the maybe those won't be visible i the final images, if that's what u are working to? i'm really loving V-ray, busy beta testing it for another CG app at the moment, it's a pretty quick and solid renderer! jason Quote Link to comment Share on other sites More sharing options...
soulsonic Posted May 16, 2008 Share Posted May 16, 2008 Wow Mentor that's some amazing work. Keep it up I'd like to see a whole forest with different tree species. Good Job Quote Link to comment Share on other sites More sharing options...
somajulia Posted May 17, 2008 Share Posted May 17, 2008 Hey excellent stuff! Awesome looking foliage, i am doing my personal research at uni on realistic modeling of trees/plants using L-systems and so far these are looking pretty damm good. I would also say however that yes depending on how much the viewer will see the bark, they could do with some displacement or bump mapping as they are looking quite smooth. Well done though, i got some good points to make in my research. Thanks, all the best Julia Quote Link to comment Share on other sites More sharing options...
mentor Posted May 23, 2008 Author Share Posted May 23, 2008 snx! i used bump map on the trunk. maybe displacement or normal map will be better in this case. Quote Link to comment Share on other sites More sharing options...
mentor Posted August 18, 2010 Author Share Posted August 18, 2010 (edited) Hi! I made a pause with Houdini L-systems, now I work with GrowFX plugin for 3ds max. It is similar to L-systems, but not L-systems. GrowFX generates custom curves, now I'm making jungle forest for my project. Here is some interesting images (guys, sorry, but I made this images in 3ds max and vray, not in Houdidi ) Average render time 10 minutes, memory usage 1.6-2 GB of RAM, average polygon size - 2.3 million of polygons. Edited August 19, 2010 by mentor Quote Link to comment Share on other sites More sharing options...
RonensArt Posted August 18, 2010 Share Posted August 18, 2010 Looking Great! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted August 19, 2010 Share Posted August 19, 2010 Hi!!! Why you make the pause with Houdini L-systems? Quote Link to comment Share on other sites More sharing options...
mentor Posted August 19, 2010 Author Share Posted August 19, 2010 (edited) 1. I'm usually using 3ds max and vray in my pipeline, because vray can render scenes with billion of polygons. 2. I don't have enough knowledge in Houdini to make complex trees and flowers, but I'm studying. Houdini is more powerful than GrowFX but I need more experience. Large image - Jungle forest I have large collection of 3d models, I made it for my projects and for my 3d model's shop. I really like to model beautiful trees, palms, flowers and etc. If you interested please visit my web site http://www.3dmentor.ru Edited August 19, 2010 by mentor Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted August 19, 2010 Share Posted August 19, 2010 wow, very great !!! Could you make comment for each picture's render time and memory usage ? Quote Link to comment Share on other sites More sharing options...
mentor Posted August 19, 2010 Author Share Posted August 19, 2010 (edited) 2 ykcosmo Sure, average render time 10 minutes, memory usage 1.6-2 GB of RAM, average polygon size - 2.3 million of polygons. I fixed link to the large image above. Edited August 19, 2010 by mentor Quote Link to comment Share on other sites More sharing options...
mentor Posted August 21, 2010 Author Share Posted August 21, 2010 Wind animation test, 5 mb Quote Link to comment Share on other sites More sharing options...
pclaes Posted August 22, 2010 Share Posted August 22, 2010 Very cool! It is a good benchmark to see and try to get that working with Houdini too. Are the leave sprites or are they modeled as basic polygons? Quote Link to comment Share on other sites More sharing options...
mentor Posted August 22, 2010 Author Share Posted August 22, 2010 I'll try to make it in Houdini but later, I'm busy now... I don't use sprites because VRay don't like transparency and take a lot of time to render sprites. Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted August 23, 2010 Share Posted August 23, 2010 Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted August 26, 2010 Share Posted August 26, 2010 just found you stopped working with L-system but did the trees with Max.... -.-! I thought they were done by L-system in Houdini... >.< Quote Link to comment Share on other sites More sharing options...
blackchicken Posted September 11, 2010 Share Posted September 11, 2010 Wau, thats beatiful. Nice work. Some test tree for houdini with motion should be cool. By the way, has matra same problem with lot of sprites with transparenci? It is better for mantra render simple geo without transp? Quote Link to comment Share on other sites More sharing options...
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