SpencerL Posted April 17, 2008 Share Posted April 17, 2008 Hi The way the wire glue constraint works is a bit different than it did in H8 and what I am trying to do is constrain wires to an RBD Object. It works fine if I constrain the wires to an animated object (in SOPs) but if I constrain the wires to a "Goal Object" all the wires constrain to a single point instead of at the root of each wire. You used to be able to set an attribute to determine where points constrained to but doesnt seem like I can do this anymore. I have attached a basic example of this to help demonstrate what I am talking about. Any suggestions would be great. Thanks! wiresConstrain_001.hip Quote Link to comment Share on other sites More sharing options...
aracid Posted April 18, 2008 Share Posted April 18, 2008 hey man it seem that u lacked the goal points group and the entry in the wire constraint take a look at the attached file, i hope it works for u wireConstriant_V01.hip Quote Link to comment Share on other sites More sharing options...
SpencerL Posted April 18, 2008 Author Share Posted April 18, 2008 (edited) it seem that u lacked the goal points group smile.gif and the entry in the wire constrainttake a look at the attached file, hmmm...I must be missing something. I opened your scene and it is behaving the same way it did in my scene. All the curves constrain to the "GRID" object at 0,0,0 instead of at the individual goalpts. Im totally working blind on this as its different from H8 so Im sure its something really basic. Im using H9.1.144 here. I suppose the workaround would be to do the rbd sim and then bring that into SOPs and create my curves from that. Then bring it into the wire sim as an "animated" object. Thanks! Edited April 18, 2008 by SpencerL Quote Link to comment Share on other sites More sharing options...
jason_slab Posted May 29, 2008 Share Posted May 29, 2008 hey spencerL did u get this right? i'm trying this, but seem to be having the same problem! i need to have a two way interaction with my RBD and wires, so the workaround that u suggested to yourself isn't going to help in my case! brain: dude, i tried your file to, it doesn't work for me either! u do this on your mac? thx jason Quote Link to comment Share on other sites More sharing options...
SpencerL Posted June 2, 2008 Author Share Posted June 2, 2008 hey spencerLdid u get this right? i'm trying this, but seem to be having the same problem! i need to have a two way interaction with my RBD and wires, so the workaround that u suggested to yourself isn't going to help in my case! brain: dude, i tried your file to, it doesn't work for me either! u do this on your mac? thx jason Hey Jason, I ended up just doing my workaround and I never could figure out what I was missing in order to constrain the wires to a simulated rbd object. Sorry I cant help you because I would like to know as well... Quote Link to comment Share on other sites More sharing options...
aracid Posted June 2, 2008 Share Posted June 2, 2008 brain: dude, i tried your file to, it doesn't work for me either! u do this on your mac? Jason, I cant answer that, because if i did...... i'd have to kill you about the file, take a look at the image. the one was the exact file i sent u, and they looked like each point was constrained to each point on the grid, the next image is the grid with some vertical velocity and the wires react accordingly. mmm, isnt this what u get? or better yet.... is this the effect u want ? Quote Link to comment Share on other sites More sharing options...
Marc Posted June 3, 2008 Share Posted June 3, 2008 Presumably you're using a version that not many other people have . I load your file using 9.1.something and I get a "Skipping unrecognised parameter 'goalpts'" warning. Which would explain why it's not working for the commoners like us. M Quote Link to comment Share on other sites More sharing options...
jason_slab Posted June 3, 2008 Share Posted June 3, 2008 hey here's my solution, i added a DOP import to my SOP network before the Copy node! the constraints arern't working to well, it's better if i increase the sim time steps but not a perfect solution:) jason wireConstriant_V02_sorta.hip Quote Link to comment Share on other sites More sharing options...
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