JDenker Posted July 24, 2008 Share Posted July 24, 2008 ok here are the promised mirrors, i had to split them unfortunately: cheers -J Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted August 23, 2008 Share Posted August 23, 2008 Since I'm a level 42 thread necromancer I figured I'd add a VFX Challenge suggestion. I always like the challenge of doing a lot with very little. Like the Houdini 42 nodes things. That is kinda of stuff is fun along with completely procedural solutions. Greg. H was talking about the demoscene the other night and I thought it would be fun to try to and create whatever image you want but are only allowed to use like 1MB of RAM per SOP to do it. Or something along those lines. Personally I find being told that I can't do something is much more motivating than telling me that I can. Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted August 26, 2008 Share Posted August 26, 2008 Portal. Setup a Portal type system in DOPs & SOPs. If you don't know what Portal is....well..I'm sorry. =) http://en.wikipedia.org/wiki/Portal_(video_game) This video will explain it all. http://video.google.ca/videosearch?q=porta...a=N&tab=wv# Quote Link to comment Share on other sites More sharing options...
rjpieke Posted August 26, 2008 Author Share Posted August 26, 2008 Portal. Setup a Portal type system in DOPs & SOPs. I'm _so_ up for that! I was fortunate enough to be able to present shader-based render-time portals at Pixar's User Group this SIGGRAPH and would love to extend it to DOPs. portalVid1.tar.gz portalVid2.tar.gz portalSetup.tar.gz Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted August 27, 2008 Share Posted August 27, 2008 I'm _so_ up for that! I was fortunate enough to be able to present shader-based render-time portals at Pixar's User Group this SIGGRAPH and would love to extend it to DOPs. Actually I should *cough* mention that it was your talk which got me thinking along those lines. =) Quote Link to comment Share on other sites More sharing options...
cellchuk Posted September 2, 2009 Share Posted September 2, 2009 Hey, check this out. Pencil Sculptures Link this might not be a great challenge for odForcers but it seems like a nice case for Houdini... Quote Link to comment Share on other sites More sharing options...
RonensArt Posted October 6, 2009 Share Posted October 6, 2009 This is Really Cool Cellchuk! Hey, check this out. Pencil Sculptures Link this might not be a great challenge for odForcers but it seems like a nice case for Houdini... Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted November 24, 2009 Share Posted November 24, 2009 This is Really Cool Cellchuk! WOOOW i'm really impressed, this is incredible and seems the perfect thing for houdini! come on guys lets make a challenge! Quote Link to comment Share on other sites More sharing options...
Nerox Posted November 24, 2009 Share Posted November 24, 2009 Yeah, This is definitely a cool subject, as there are probably not that much technical challenges, for most of our veterans. Though for me there are plenty to solve ;-). Apart from that, it might stimulate our artistic side, which isn't a bad thing at all. So, I'm in! Nick Quote Link to comment Share on other sites More sharing options...
daniel.phillis Posted May 6, 2010 Share Posted May 6, 2010 not much activity here ... ? here's a challenge ! the mouth of Sauron - ie LOTR ! or one of those sphere that he can see through....one of my favorite effects from the LOTR movies. Quote Link to comment Share on other sites More sharing options...
twelveplusplus Posted May 24, 2014 Share Posted May 24, 2014 What about a video game challenge using Houdini Engine with Unity? Is anybody here up for something like that?12++ 3 Quote Link to comment Share on other sites More sharing options...
freaq Posted June 18, 2014 Share Posted June 18, 2014 that would be interesting Quote Link to comment Share on other sites More sharing options...
pclaes Posted June 18, 2014 Share Posted June 18, 2014 What about a video game challenge using Houdini Engine with Unity? Is anybody here up for something like that? 12++ After attending a talk at Sidefx yesterday about the Houdini Engine with Unity, I really think there is a lot of potential here. I'm personally very interested in learning more about this. But as challenges go, this might be a bit ambitious. Perhaps creating a single houdini -> unity asset would be a better idea as a challenge. In the talk yesterday they mentioned how you can link scripts to certain objects (like when the player walks inside an invisible collision object) that get triggered and do something cool. I think given the procedural nature you could trigger some really cool behavior of assets. -- The basic example was a sliding door. You could extend this to perhaps an escalator, or rotating cogs in a clockwork, or a series of 'traps' like Indiana Jones style setups. - Also that talk was recorded and should be posted online soon. Quote Link to comment Share on other sites More sharing options...
freaq Posted July 10, 2014 Share Posted July 10, 2014 I did some work creating road systems and buildings in Unity for SideFX when I was interning there. it might be fun to see other peoples takes on that here is the video: around 6 minutes is one more controllable building creation suite with interiors.and around 9 minutes it's city creation for games with a roadnetwork. I've already done these things so I'm not sure I'd join in myself again, but I'd love to see other peoples takes on these challenges and I do feel these are some of the most common production problems in videogames at this time. Quote Link to comment Share on other sites More sharing options...
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