zasid Posted May 17, 2008 Share Posted May 17, 2008 (edited) Hello Guys, I want to emit particles from pieces of a fractured object that gets break up and hits the ground.I only want those parts to emilt partciles so that i can convert them into smoke as soon as they hit the ground. Many thanks on any help on this. Edited May 17, 2008 by zasid Quote Link to comment Share on other sites More sharing options...
stevenong Posted May 17, 2008 Share Posted May 17, 2008 There is an Avalanche DOPs tutorial on SESI's site that should give you an idea on how to set this up. Cheers! steven Quote Link to comment Share on other sites More sharing options...
zasid Posted May 17, 2008 Author Share Posted May 17, 2008 Thanks steven I will give it a go! Quote Link to comment Share on other sites More sharing options...
Jason Posted May 18, 2008 Share Posted May 18, 2008 Thanks steven I will give it a go! In particular, read about the "Impacts" data available in DOPs. (Look on the RBD Solver DOP for a toggle to enable Impacts record-keeping, and for techniques on how to extract it). Unfortunately there is no single node that will extract Impacts (SESI, hint hint! How about releasing a Extract Impacts HDA or a new toggle in the DOP Import SOP?). Quote Link to comment Share on other sites More sharing options...
zasid Posted May 18, 2008 Author Share Posted May 18, 2008 Thank you Jason I will give it a look. Quote Link to comment Share on other sites More sharing options...
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