cloudfx Posted May 20, 2008 Share Posted May 20, 2008 Hi, all how do I shift img seq in vex layered surface? If I have a path in texture map as "/shows/time/haha098/haha098_precomp_$F4.cin" If I want to shift like 120 to backward or forward, what should I do?? Thanks : Quote Link to comment Share on other sites More sharing options...
stevenong Posted May 20, 2008 Share Posted May 20, 2008 Do this: /shows/time/haha098/haha098_precomp_`padzero(4,$F+120)`.cin Cheers! steven Quote Link to comment Share on other sites More sharing options...
cloudfx Posted May 21, 2008 Author Share Posted May 21, 2008 Do this: /shows/time/haha098/haha098_precomp_`padzero(4,$F+120)`.cin Cheers! steven thx! working great^^ Quote Link to comment Share on other sites More sharing options...
Farid Posted May 21, 2008 Share Posted May 21, 2008 Hi what about randomizing the starting frame when this image sequence is maped to a grid wich is an instance of particle??? i used the Quote Link to comment Share on other sites More sharing options...
ihab Posted May 21, 2008 Share Posted May 21, 2008 Quote Link to comment Share on other sites More sharing options...
cloudfx Posted May 21, 2008 Author Share Posted May 21, 2008 Do this: /shows/time/haha098/haha098_precomp_`padzero(4,$F+120)`.cin Cheers! steven Hi, I dont know why, but its not working.. /shows/time/haha098/haha098_precomp_.`padzero(4,$F+120)`.cin I had dots on the sides of $F. Is that matter? Quote Link to comment Share on other sites More sharing options...
stevenong Posted May 21, 2008 Share Posted May 21, 2008 Hi, Just replace $F4 with the expression. If you have dots before or after, just keep them there. Also, you can middle mouse click on a parameter name to evaluate the expression so you should see what the expression evaluates to. Cheers! steven Quote Link to comment Share on other sites More sharing options...
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