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sss in PBR

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Do you know any sss examples (based on pointclouds) working in PBR mode? None from the houdini's material palette works for me, although they are just fine in micropoligon. Could someone explain that to me please?



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PBR rendering in Houdini 9.5 supports isotropic scattering in Volumes - which opens the door for SSS. Hopefully SESI will be able to provide SSS support soon now that this groundwork has been done. :)

AFAIK, SSS and volume effects are not supported in PBR modes yet. This will change eventually, but for the time being, you should keep MP/RT for SSS.



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