cs00bren Posted March 28, 2003 Share Posted March 28, 2003 Quick one. how to you join two polygons together. e.g. i've got a ear anh i want to join it to the head so that there one polygon. cheers bren. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted March 28, 2003 Share Posted March 28, 2003 Assuming the ear is a seperate SOP network than the head in the same OBJ: You can move the ear into position, and use a merge SOP to combine the head and ear into the same network, then do one of a few different things: Use Polyknit to knit the ear onto the head. or Use Geo Point snapping to snap the points from the ear onto the head, then use a Fuse or Facet SOP (I like Facet) to consolidate the points and join the ear to the head as one solid mesh or Try using Cookie if the two objects intersect each other (this could be messy and leave you with a lot of cleanup to do) In any case, more than likely you will want to use a Facet SOP regardless of how the parts are joined because you will need to smooth the normals out. Quote Link to comment Share on other sites More sharing options...
Marc Posted March 28, 2003 Share Posted March 28, 2003 Use Geo Point snapping to snap the points from the ear onto the head, then use a Fuse or Facet SOP (I like Facet) to consolidate the points and join the ear to the head as one solid mesh This is the way I do it. And I edgedivide the head (or the ear) to make sure there are enough points to fuse together... Way easier than polyknit Cheers Marc Quote Link to comment Share on other sites More sharing options...
cs00bren Posted March 28, 2003 Author Share Posted March 28, 2003 Cheers for the reply one question: What's Geo Point snapping, i can't find it any where. Bren Quote Link to comment Share on other sites More sharing options...
Marc Posted March 28, 2003 Share Posted March 28, 2003 In version 6, theicon is on the top right of the viewport. Next to the '?'. ctrl-j turns it on though, and ctrl-k will bring up the snapping options. Cheers Marc Quote Link to comment Share on other sites More sharing options...
thrasherstudios77 Posted March 28, 2003 Share Posted March 28, 2003 Geo point snapping is under the snapping options. If you are using Houdini 5.5 they are located in the upper left corner of a "View State" check the picture below. So you open your snapping options and then move the geo point slider to the right to set the amount of snapping for geo points. Close that and make sure snapping is turned on. If you are using Houdini 6 the snapping options are located kinda in the same place as 5.5. Upper left corner look at the different drop down menus pane/ network/ operator/ select/ view: if you click on the view drop down menu you will see near the bottom of the list the snapping options. Again you have to be in a "View State" to see the snapping options. Hope that helps Quote Link to comment Share on other sites More sharing options...
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