cloudfx Posted September 9, 2008 Share Posted September 9, 2008 Hi all, I have an pre-animated object with keyframes and I want to use it as a deflector, I dont want this to be affected by gravity or other rbd obj. Should I use "Activate Object" or is there something else?? Thanks,! -j Quote Link to comment Share on other sites More sharing options...
aracid Posted September 9, 2008 Share Posted September 9, 2008 Hey Jae depends how the object has been animated - if its a deforming mesh, u can bring in a static object, but specify that its a deforming object on the static object DOP, - if has been animated at object level, u can use the OBJ Position DOP, and point it too the object at object level, to extract the animation and bring that into dops. does this work for u? Quote Link to comment Share on other sites More sharing options...
stevenong Posted September 9, 2008 Share Posted September 9, 2008 Hey Jae Yoo, Read in the object and uncheck "Create Active Object" so it won't be affected by gravity. If the object doesn't deform, I will make sure to uncheck "Use Deforming Object", append a Motion DOP and channel reference the animated channels from the object. Cheers! steven Quote Link to comment Share on other sites More sharing options...
stevenong Posted September 9, 2008 Share Posted September 9, 2008 Follow aracid's advice to use the Object Position DOP instead of the Motion DOP. Cheers! steven Quote Link to comment Share on other sites More sharing options...
cloudfx Posted September 9, 2008 Author Share Posted September 9, 2008 Hey Jaedepends how the object has been animated - if its a deforming mesh, u can bring in a static object, but specify that its a deforming object on the static object DOP, - if has been animated at object level, u can use the OBJ Position DOP, and point it too the object at object level, to extract the animation and bring that into dops. does this work for u? Thanks for quick replying, So, after I bring the animated object using OBJ Position DOP, what solver should I use? Thanks! Quote Link to comment Share on other sites More sharing options...
stevenong Posted September 9, 2008 Share Posted September 9, 2008 If you have other RBD objects colliding with this deflector, you should just use a RBD Solver. Cheers! steven Quote Link to comment Share on other sites More sharing options...
cloudfx Posted September 9, 2008 Author Share Posted September 9, 2008 If you have other RBD objects colliding with this deflector, you should just use a RBD Solver.Cheers! steven It is an animated object( not a deforming mesh) and I bring them with OBJ Position DOP, and connect it to the RBD solver. RBD solver said the input is the wrong type. What should I fix..? hmm Thanks! Quote Link to comment Share on other sites More sharing options...
mawi Posted September 9, 2008 Share Posted September 9, 2008 (edited) It is an animated object( not a deforming mesh) and I bring them with OBJ Position DOP, and connect it to the RBD solver.RBD solver said the input is the wrong type. What should I fix..? hmm Thanks! Have you created the actual RBD object? I think the OBJ position DOP only brings in transform data and applies it to your RBD. Put down a RBD object DOP with unchecked create active object above your OBJ position DOP. Edited September 9, 2008 by mawi Quote Link to comment Share on other sites More sharing options...
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