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Delayed Load...still confusing workflow


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Hi there.

What I want is to use a proxy geometry to view in the viewport, but to render geometry at render time in place of that proxy stuff.

How is this done? I have a nice scene of pillars that Gallenwolf posted to help, but he uses copies at object level, placed individually, while I want to substitute a la Andy Boyd, this is using a proxy geo for the copy SOP but rendering another thing.

I thought copying an object merge of a geometry which pointed itself to the hires one through the procedural shader would be enough, but it

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  • 2 weeks later...

I have a piece of geometry with different materials on different parts, and I'd like to instance the whole piece of geometry as a delayed load procedural. Do I need to break up the individual parts into different instances? Otherwise, how can I get different materials on the different parts of a single object that is instanced?

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