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A sabotage robot


ofer

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Hi,

I modeled this robot based on a concept design I found on Feng Zhu Design site. I really liked it, because it is simple, yet interesting.

Since I want to practice my shading/texturing skills, I though this robot is a good place to start.

For now, everything is modeled with Houdini. I think that for UV mapping I'll have to export some parts to modo, and add the UVs there.

But maybe not.

Anyway, here are two quick AO renders.

post-1475-1223321886_thumb.jpg

post-1475-1223321902_thumb.jpg

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I think I'm done. Now I'll finish the rig, and wrap everything to an asset.

I have a strange problem with OTL I created. It has one float parameter, and every time I select a node of its type, this parameter pops back to 1.

And another strange thing, the viewport is not updated until I actually touch the parameter. I tried to delete and recreate the asset but it didn't help.

Maybe its because Im trying to create several assets in one OTL?

post-1475-1223591701_thumb.jpg

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