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water dress stuff


anamous

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Guest xionmark
Hi xionmark. Yes, we used Realflow for some splashes. We basically threw virtual water onto the model and then filtered the parts of the splashes that looked good on the maya/houdini water dress. This was done to add some ambience and an element of chaos, and also to give the compositing guys some material to work from in case the director wanted more water in a shot, so that shot didn't have to be re-sent through the whole pipeline. The Realflow elements are secondary but add important visual cues. Realflow was used because we have two capable operators - Houdini particle fluids were an option, but our Houdini pipeline was already locked up for the main dress.

cheers,

Abdelkareem

Ah, I see. Thanks for the explanation.

Good work man! Keep it coming!

Mark

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It didn't take that long. Like one day for the first implementation and then bux fixing and tweaking. It's a basic implementation of http://www.iro.umontreal.ca/labs/infograph...5-PVFS/pvfs.pdf without all the softbody, stickyness, geo collision components - just the particle interaction.

Thanks for the nice comments!

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