Guest xionmark Posted October 16, 2008 Share Posted October 16, 2008 Hi xionmark. Yes, we used Realflow for some splashes. We basically threw virtual water onto the model and then filtered the parts of the splashes that looked good on the maya/houdini water dress. This was done to add some ambience and an element of chaos, and also to give the compositing guys some material to work from in case the director wanted more water in a shot, so that shot didn't have to be re-sent through the whole pipeline. The Realflow elements are secondary but add important visual cues. Realflow was used because we have two capable operators - Houdini particle fluids were an option, but our Houdini pipeline was already locked up for the main dress.cheers, Abdelkareem Ah, I see. Thanks for the explanation. Good work man! Keep it coming! Mark Quote Link to comment Share on other sites More sharing options...
JDenker Posted October 17, 2008 Share Posted October 17, 2008 interesting thread, thanks for all the informations. & fantastic job -cheers Quote Link to comment Share on other sites More sharing options...
anamous Posted October 17, 2008 Author Share Posted October 17, 2008 As some people have asked for behind the scenes (which I'm currently preparing for SESI), here are some nice candid shots of our model.. cheers, Abdelkareem Quote Link to comment Share on other sites More sharing options...
Aearon Posted October 18, 2008 Share Posted October 18, 2008 boooh maya no seriously, very cool stuff. i was very impressed with this commercial. is mariusz still with you? Quote Link to comment Share on other sites More sharing options...
cellchuk Posted October 18, 2008 Share Posted October 18, 2008 amazing work. very nice. Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted October 19, 2008 Share Posted October 19, 2008 very cool !!!! Quote Link to comment Share on other sites More sharing options...
lisux Posted October 20, 2008 Share Posted October 20, 2008 Really cool stuff. Congrats .... Quote Link to comment Share on other sites More sharing options...
pclaes Posted October 21, 2008 Share Posted October 21, 2008 really cool work. Well executed! Good to hear Daniel is working on cool stuff with you guys. How long did it take Daniel to write the sph for maya? Quote Link to comment Share on other sites More sharing options...
Starrider Posted October 24, 2008 Share Posted October 24, 2008 It didn't take that long. Like one day for the first implementation and then bux fixing and tweaking. It's a basic implementation of http://www.iro.umontreal.ca/labs/infograph...5-PVFS/pvfs.pdf without all the softbody, stickyness, geo collision components - just the particle interaction. Thanks for the nice comments! Quote Link to comment Share on other sites More sharing options...
mathieu Posted November 4, 2008 Share Posted November 4, 2008 Great stuff ! Could you tell me more how did you do to export maya particles in houdini ? it could be so useful Mathieu Quote Link to comment Share on other sites More sharing options...
quinniusmaximus Posted November 6, 2008 Share Posted November 6, 2008 Brilliant!! Thanks for sharing all the bits about how such a nice piece of work came together. Can't waite to see a nice contiguous article on the SESI site. Cheers Quote Link to comment Share on other sites More sharing options...
ihab Posted November 6, 2008 Share Posted November 6, 2008 Great stuff man!! keep up the good work! Cheers Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 8, 2008 Share Posted November 8, 2008 Wow that's one sweaty girl.. I thought they were supposed to just glow. Nice work Quote Link to comment Share on other sites More sharing options...
Aearon Posted November 8, 2008 Share Posted November 8, 2008 Wow that's one sweaty girl.. man... why?? you just ruined this for me! Quote Link to comment Share on other sites More sharing options...
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